From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-0.9 required=5.0 tests=BAYES_00,FORGED_GMAIL_RCVD, FREEMAIL_FROM autolearn=no autolearn_force=no version=3.4.4 X-Google-Thread: a07f3367d7,d1296b1e5055be50 X-Google-Attributes: gida07f3367d7,public,usenet X-Google-NewGroupId: yes X-Google-Language: ENGLISH,ASCII-7-bit Received: by 10.66.74.6 with SMTP id p6mr1668460pav.5.1344319824639; Mon, 06 Aug 2012 23:10:24 -0700 (PDT) Path: g9ni1929pbo.0!nntp.google.com!npeer01.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!border3.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border4.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!ctu-peer!ctu-gate!news.nctu.edu.tw!usenet.stanford.edu!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail From: phone.john.kern@gmail.com Newsgroups: comp.lang.ada Subject: Re: Ada folks need to talk to C++ folks more Date: Tue, 31 Jul 2012 12:05:23 -0700 (PDT) Organization: http://groups.google.com Message-ID: <0514f1fe-867a-4cbd-b957-7b4d733f99d8@googlegroups.com> References: <6d4fedca-1b2f-476f-a05e-6c379389128b@wt8g2000pbb.googlegroups.com> <7e849868-acd9-4d30-a8d5-9ff9d89f1a13@h8g2000pbt.googlegroups.com> <5017a689$0$6563$9b4e6d93@newsspool4.arcor-online.net> NNTP-Posting-Host: 74.112.167.117 Mime-Version: 1.0 X-Trace: posting.google.com 1343763065 10865 127.0.0.1 (31 Jul 2012 19:31:05 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Tue, 31 Jul 2012 19:31:05 +0000 (UTC) In-Reply-To: <5017a689$0$6563$9b4e6d93@newsspool4.arcor-online.net> Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=74.112.167.117; posting-account=UbOi7woAAAAaG0ACvpOvUkhmBbyzfyXO User-Agent: G2/1.0 X-Received-Bytes: 3505 Content-Type: text/plain; charset=ISO-8859-1 Date: 2012-07-31T12:05:23-07:00 List-Id: On Tuesday, July 31, 2012 5:34:01 AM UTC-4, Georg Bauhaus wrote: > On 31.07.12 08:08, wrp wrote: > > > With good graphics support, maybe Ada would be ready to support game > > > engine development. > > > > > > A an engine for new hardware? > > > > I.e., build computers that are especially good for playing > > games, so cheap and easy to program that it becomes disruptive? > > Maybe Ravenscar like profiles might be interesting, except that > > a character/object/whatever would have to be allowed to die. > > Who is going to finance so vague an idea? > > > > An engine for existing hardware? > > > > XBox is by Microsoft. Dark matter. I don't think they would do > > more than just emborg a few good bits they happen to see in Ada, > > and then continue to use their own compiler technology. > > If they haven't already done so. > > > > Sony? I heard they have dropped the idea of specialized > > hardware facing both a lack of knowledgeable programmers > > ("Too difficult to program!") and a short life cycle of > > CPUs making standard CPUs and standard graphics processors > > capable enough. OTS components will mean relatively lower cost. > > And even if not, Ada is only beginning to get run-time systems > > tailored to these types of computers, AFAIK. > > > > Nevertheless, some types of real-time communication > > are said to be easier to express in Ada. Is there much use > > of consensus protocols in game engines? If so, are they > > better with Ada? > > > > Apple's hardware. Perhaps one could use SofCheck's (now AdaCore's) > > compiler and write the thing in Ada, using compiler output (C and > > also C++) as input to the compilers that Apple suggests one > > should use. Will current Ada tasking support programmers, though? > > If there is no Ada RTS that has tasking employ Apple's > > Grand Central Dispatch, won't this create a schism between > > types of concurrent objects? Ouya? http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console