From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: *** X-Spam-Status: No, score=3.8 required=5.0 tests=BAYES_00,INVALID_MSGID, RATWARE_MS_HASH,RATWARE_OUTLOOK_NONAME autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,89d65c5ea403ba58 X-Google-Attributes: gid103376,public From: "Craig Garrett" Subject: System Clock update rate of 0.055 milliseconds in DOS/Win95 and Ada.Calendar Date: 1999/01/10 Message-ID: <01be3c40$f93dc120$3804fbd1@longslide>#1/1 X-Deja-AN: 430741128 X-Trace: news.siscom.net 915934804 209.251.4.56 (Sat, 09 Jan 1999 21:20:04 EDT) Organization: Newshosting NNTP-Posting-Date: Sat, 09 Jan 1999 21:20:04 EDT Newsgroups: comp.lang.ada X-Complaints-To: support@newshosting.com Date: 1999-01-10T00:00:00+00:00 List-Id: In Dos/Win95, the system clock is only updated every 0.055 milliseconds, which from a real-time simulation perspective is absolutely pitiful. Is there a system call to force the OS to update the system clock more frequently or on demand? I am sick of having such low resolution. How do real-time games such as Quake and flight-sims on PCs running Dos/Win95 get around this problem? Craig