From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: *** X-Spam-Status: No, score=3.8 required=5.0 tests=BAYES_00,INVALID_MSGID, RATWARE_MS_HASH,RATWARE_OUTLOOK_NONAME autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII X-Google-Thread: 103376,6056dac1856c4eb2 X-Google-Attributes: gid103376,public From: "Nick Roberts" Subject: Re: network? Date: 1998/01/23 Message-ID: <01bd2848$2194d400$c0f682c1@xhv46.dial.pipex.com>#1/1 X-Deja-AN: 319024178 Content-Transfer-Encoding: 8bit References: <34C4EEB8.9EBFAF8A@mtek.chalmers.se> Content-Type: text/plain; charset=ISO-8859-1 Organization: UUNet UK server (post doesn't reflect views of UUNet UK) Mime-Version: 1.0 Newsgroups: comp.lang.ada Date: 1998-01-23T00:00:00+00:00 List-Id: Multi-User Dungeon (or whatever) games are a good way to learn Ada, especially multi-tasking. Conversely, Ada is a good language for this sort of game, precisely because of its multi-tasking facilities. I would be happy to give a little input to your project, and I feel others would be willing to make small contributions. It would useful if you were to give a bit more detail (what machine, what compiler, what kind of game, etc.) -- Nick Roberts Croydon, UK Proprietor, ThoughtWing Software; Independent Software Development Consultant * Nick.Roberts@dial.pipex.com * Voicemail & Fax +44 181-405 1124 * *** Always game for a verbal joust (usually as the turkey) *** Jesper Kempe wrote in article <34C4EEB8.9EBFAF8A@mtek.chalmers.se>... > Hi > I�m planing to try to make a small networkgame in ADA. Can anyone help > me with for example source code, packages for networking and so on.