From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=0.6 required=5.0 tests=BAYES_20,FREEMAIL_FROM, INVALID_MSGID autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,125e2c579203591a,start X-Google-Attributes: gid103376,public From: KMays@msn.com (Kenneth Mays) Subject: Ada Jobs: Gaming Industry Date: 1996/10/06 Message-ID: <00001a73+00003610@msn.com>#1/1 X-Deja-AN: 187145910 organization: The Microsoft Network (msn.com) newsgroups: comp.lang.ada Date: 1996-10-06T00:00:00+00:00 List-Id: Greetings, I posted a message abouthe gaming industry about a month agon and the skills they are looking for. The Nintendo 64 seems to be a hot topic, as well as Verite/Voodoo Graphics people. Not so much the chipset, but the 3D graphics background. I found out that a particular training company uses the Macintosh to train for 3D work. You can use an Amiga, Macintosh, PC, or SGI workstation (the best in my opinion) for getting experience with tools and development techniques. As far as the Ada coding, it really depends on you. I should inform you that there are a lot of SDKs from companies like SGI/MIPS that handle a lot of coding when it comes to games. Most of that code was written in C/C++/Assembler. Although I like Ada95, why reinvent the wheel? Most games are written in C/C++ and ideas are borrowed from that programming language (if not the Pascal used in ColecoVision or AmosBasic/AREXX in Amiga systems). I can't see why you wouldn't want to use Ada95 over C++ when writing games for any platform. Its a good programming language and easier to maintain. Its up to the Software Engineer really. There are many jobs for Ada people, mostly in government type jobs. I've seen many companies looking for people to write in Assembler (which chip!??) or C/C++, and a few going the Ada path. If you want to write games using Ada95, no problem. If you want to get a job writing games - stick with C/C++ and Assembly language. Ken Mays, MIS/Software Engineer kmays@msn.com "I research, therefore I am."